![]() Take these as a gift, you would have reversed these sooner or later. Once up and running trigger a notification. This might kill your important breakpoint. Don’t get trolled because some p-servers use notifications to welcome their players. You might need to restart a few times because the client does not like to get interrupted in certain situations. Remove any triggered breakpoint until the client is up and running. Set a breakpoint on every occurrence and hit that run-button. Filtering out all but PUSH-instructions will reduce the list to 67 occurrences. If you are brave, you can assume that you only need PUSH-instructions at all. We only need the ones in code, we don’t need arithmetic operations. Looking for immediate value “42” will return about 700 occurrences. We can easily trigger a notification ourselves. green notification, i consider 42 of the more valuable choice. blue notification and 42 is UDPATE_QUEST_INFO aka. 42 is also an even number, but not dividable by 4, there is a chance that it will appear less often, and 35 is uneven, making it, in theory, unlikely to appear.Ĭonsidering that 35 is WARNING_WND aka. Lets make a quick assumption: Which number will appear less often in the code? 20, 35 or 42? 20 is an even number that’s dividable by 4, it will appear on various occasions, lets drop this one. We can search for either one of these IDs. When researching, we also stumbled upon ginterface.txt. Having a basic knowledge of what they are for is enough most of the time. You have to look very closely on the first one to spot it. You COULD reverse engineer these … I’ve marked interesting locations in pink. And all of them lead to the correct location, but how do we know which one is the right one? Most of the references lead in BIG! functions like this one or this one … Since the whole UI is backed by these files, there must be a function that can get controls by their ID. Everything in this file has an ID, which is (probably) unique. I filtered out the relevant information for you. Looking for CIFNotify will show three notification areas. We could know that the overall interface-layout is stored in the Media.pk2/resinfo/ginterface.txt. We can look for their localization identifiers from the clients textdata. Also the green annoying messages tend to be client-side because they are localized. ![]() The quest-related data is likely to be client-side. And green is used for annoying messages during Fortress War, Capture the Flag and other things like quests (who does quests…?) Blue is (mostly) game-related information. ![]() I’m pretty sure every single one of you can tell what each color is used for. Being fun! After all, this is what gaming is about.To make things clear from the start: We are talking about these nice little things.It stayed on top for a long time and even after some hybrid builds showed up it was still a good build to win a PvP. Usually, you’re going to use Garment unless you need to level up or go hunting. This build grants you good physical defense as most STR builds while also giving you the sweet spot of dealing a lot of damage thanks to your Blade and Fire.Ĭhoosing Force here is purely for PvP so you can get more debuffs on the enemy. ![]() Going full STR is a must on a Blader so that’s how this build will go. This is not a very common build as it’s mostly used for PvP showoffs but that’s sometimes too much fun which is why the game even existed! Sro Latino Blade fire force vs Bow Fire Force ![]() Withstanding a fight in a PvE, making you a great team addition to any guild especially during the FTW.Having the most HP in all Chinese characters so you’re mostly too tanky.This build requires full STR points in order to be tanky and play this right.Īs most STR Chinese characters you will go with Garment as it provides movement speed and compensates for the bad magic defense. Having a Glaive character in Silkroad is surely one of the most fun experiences in the game! You can dominate PvP, FTW, and look so good! Silkroad Online Guides: Force Archer LvL 110 Participating in fights especially in the FTW.Being a team player as he’s always needed in a party as you can Res other dead members and also give them buffs.Being a PvP god! As Fire can deal good damage while Force debuffs the enemy and provides you with the ability to land a stun and a knockback.Garment is still the right choice for a Bow character as it adds some magical defense while providing 20% movement speed and reduces your MP consumption by 20%. As a Bow character, you have a lot of HP and you’re usually strong!Ĭhoosing fire is a must in all Bow builds but when combined with Force then it’s lethal if used properly! ![]()
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